Topic
Gaming
Play, interfaces and why some worlds feel alive.
Gaming
Why the best game menus feel like furniture
Menus are the rooms we walk through between moments of play. Some are built like hallways; the good ones feel lived in.
Gaming
Latency is a design material
Every input has a delay. Treating it as a material instead of a bug changes how a game, or any interface, feels.
Gaming
Procedural worlds and the feeling of being expected
Generated places can feel endless and empty at once. A few notes on what makes a world feel like it was waiting for you.